The battlefields across the realm of Empyrean offer benefits, detriments, and trade-offs that you must skillfully navigate with your game deck to win. With 3 random battlefields to face in each game, who knows what challenging combination you'll face, but every game will be different!
Will you make the bargain to extend your lead at the expense of valuable essence?
Cards and essence for everyone!
With each new warrior you add to the battlefield, the prior one gets weaker. But your elite card is cheaper.
Fill this battlefield quickly to get a valuable essence bonus.
You'll lose a card in your hand with your first deployment, but you can break it out of prison with enough warriors here.
Win this battlefield before the last round of the game, with an extra incentive to do so.
With each new warrior you add to the battlefield, the prior one gets stronger. But fill five zones and you'll incur a penalty.
The walls start closing in on turns 7 and 8. Will you fill this battlefield before then, or will you feel the squeeze?
You'll pay more for the little ones, but you'll get a might bonus for that extra payment.
The first player token becomes a curse on this battlefield.
Will you seize the throne before your opponent to dominate this battlefield at the risk of trying to win it too soon?
Having only one card here can gain you extra might, but it potentially comes at the risk of giving your opponent essence.
While you can still destroy and stun your opponent's cards, the outcome plays out differently in the River of Rebirth.
Sacrifices must be made to the Creators to win here. But show your devotion to them early enough and they give back.
Don't hold back. You must keep the scales balanced between cards in your hand and cards on the battlefield.
Those pesky Stop Tokens now have a much higher cost. Get rid of them quickly.
The beautiful Siren's are giving, but every ally that spends time in their sanctuary will weaken in the end.
Be the first to 10 here and you'll get an extra bonus, but don't go over 15 or you'll pay.
Don't get stuck in the pits.
Extra cards are powerful, but so is the Might your opponent will gain from your advantage.
Your cards can gain extra might here (yay!), but it will come at an essence cost (boo!).
Train your warriors here. The more you train, the more likely you are to win.
Have your warriors start their ascension journey early to gain the maximum benefit.
Only the little ones have an advantage. Keep those pesky big expensive cards outta here.
Where does it go? No one knows, but you can't do anything with this battlefield while it's gone.
Is completing the cross first worth 2 extra essence? Only you can decide if that's a risk worth taking.
At some point you must venture into the wood. But you won't enjoy it.