The Knights of the Round Table are a great theme for a pseudo historical, pseudo fictional game deck. While there have been countless named Knights across the stories, most of the more popular ones have been included here and a few others selected to round out a group of 12. From there, adding King Arthur, Guinevere, Merlin, Morgan le Fay, and The Lady of the Lake were no brainers.
Thematically, and because this deck has no repeat cards, it made sense to award bonuses based on Knights being combined together on the Battlefield. The more Knights, the more complete the Round Table is and the more powerful our heroes from Camelot can be.
And because we have Knights, it made sense to lean into the weapons and magical items from the stories that these heroes wielded, including the infamous Holy Grail.
Finally, it was fun to figure out how to best craft a rule-bending ability for Merlin, who is most known for predicting the ascension of a young Arthur to the throne.
The deck symbol is a crown to reflect Arthur becoming King.
A cheap Knight for Round Table
A cheap Knight for Round Table
A cheap Knight for Round Table
A cheap Knight for Round Table
Slay a weak opponent
Protect a Knight
Pick-off a foe
Gains might from his brothers
Gains might from his brothers
Gains might from his brothers
Gain the Holy Grail
Gain Guinevere
Gain Excalibur
Stop those instants
A powerful Command ability
Gains might from his brothers
Slay a more powerful enemy
Stun those conditionals
Gains more might from Knights
Gains might and essence
Gains might and essence
Gains massive might
Help him find his lady
See your opponent's future
Knights of the Round Table is a Low Complexity deck that relies on creating camaraderie by grouping your Knights on the battlefield and pairing certain cards with them.
Round Table is an ability that involves "filling" all available zones on a battlefield. Make sure to deploy a card with this ability to the last available zone on a battlefield to gain more might.
Some Knights benefit when another Knight is deployed to the same battlefield. Maximize this as much as possible.
King Arthur benefits when Guinevere is deployed to the same battlefield. Deploy The Holy Grail and other Magical Items to benefit from their command phase abilities. Some Magical Items require pairing with another card.
Merlin's ability to see where your opponent plays before you do for the rest of the game is very powerful. Deploy him as early as possible.
Round Table: If the Reveal of this card Fills a Battlefield, Apply 1 might to each Ally Knight on this Battlefield.
If you Deploy and Reveal a card in the last available Battlefield Zone, that card Fills the Battlefield, even if a Battlefield effect reduces the available Zones.
Round Table can trigger only once on a Battlefield, even if an Ally card is Destroyed on that Battlefield.
Most Magical Item cards must be paired with a Knight to Resolve.
For an Instant Magical Item, the paired Knight must be Deployed to the Battlefield first.
For a Passive Magical Item, the Deployment order doesn't matter, as the Magical Item ability is used during the Command Phase.