The Mfecane [mm-feh-kah-neh] period in South African history is controversial because it saw cruelty and bloodshed amongst South African factions, along with more widespread expansionism and regional domination with the rise of the Zulu Empire. Under King Shaka, the Zulus would come to dominate the region over many decades by conquering other South African tribes and assimilating them into the Zulu culture, and eventually found their expansion running into the British Empire later in the 19th century.
Shaka introduced a number of military enhancements into the Zulu culture that are reflected in this deck, the first of which was their adoption of shorter spears known as iKwla which were excellent in close range combat, along with special shields, sometimes referred to as isiHlangu, which were used both offensively and defensively due to their unique shape. Shaka also trained his warriors to be able to run very long distances barefoot, which gave his troops both more fighting endurance as well as the ability to chase down retreating forces.
Shaka also arranged his troop regiments, amaButho (singular iButho) [ee-boo-toh], into age-grouped regiments. This grouping was referred to as Intanga and inspires the deck's use of placing cards of the same name/cost next to each other for greater might.
Shaka is also famous for his "bull horn" battle formation, otherwise known as Impondo Zankomo, where a main regiment would meet an enemy head-on, while hidden regiments would surprise the enemy by appearing from both flanks, like two horns of a bull. The final regiment would wait in hiding as reserves and upon a successful assault, would spring into action to finish the battle and cut-off or chase-down retreating forces. Shaka referred to this reserve as the "loins" of the bull.
The deck symbol is a bull head, a nod to the formation and the animal reverence.
Cards with more than 1 copy per deck appear with their number in parentheses (#).
[ee-see-gee-jee-mee]
(2) Get your messages to Shaka
Capture a foe
(2) Support your warriors
[ee-see-hlan-gu]
(2) Protect valuable cards
[ee-zee-kwe]
Bull horn formation left
[oo-fah-seem-ba]
Bull horn formation right
[eek-lwa]
Bye-bye valuable card
Capture your foes
[oo-kung-ela]
(2) A young warrior regiment
[oo-dlam-bed-loo]
(2) An older warrior regiment
[mee-sah]
Stop those instants
[oo-koo-kong-koh-ta]
Stun those conditionals
(2) From captives to allies
[ah-mah-woam-bay]
(2) An elite warrior regiment
[joo-beang-kwan-ga]
Your hidden reserve regiment
[een-zway-bay-lee]
Spy on your enemy
The king gives his orders
Zulus of the Mfecane is a Medium Complexity deck that relies on deploying cards in proximity to each other.
The Intanga ability involves deploying two matching cost Warriors adjacent to each other vertically or horizontally. Not only will this ability trigger when you deploy the second Warrior, but Shaka Zulu can re-trigger it again and again.
Impondo Zankomo involves deploying one or more Warriors between the two cards with this ability vertically or horizontally. This is tricky to achieve, but your uMuva iButho will be cheaper to deploy if you can pull it off. Shaka Zulu can also re-trigger this ability, creating powerful combos.
Your inZwebeli spy ability will mess with your Opponent. inTsha can help you draw more cards to obtain the card pairs you need. The combo of We Surrender! and Assimilate can be powerful if you accumulate Captive Tokens on your Warriors.
Intanga: Apply 1 might to this card and its twin if you Reveal this card Adjacent to the other.
Adjacent means any zone beside, above, or below the card in question. There are 3 distinct cards with Intanga and each has 2 copies in the game deck. You must reveal the 2 copies Adjacent, not just any 2 cards with Intanga.
Between is only evaluated with cards in the same row or column on the 3 battlefield, 6 zone grid.